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@InProceedings{CandeiaPimSilMonVal:2017:RoPoGO,
               author = "Candeia, Bruna Ara{\'u}jo and Pimentel, Leonardo Crispim and 
                         Silva, Nath{\'a}lia de Oliveira and Monteiro, Jordy Jonathan and 
                         Valdevino, Diego da Silva",
                title = "Utiliza{\c{c}}{\~a}o de SIG para an{\'a}lise de 
                         roteiriza{\c{c}}{\~a}o aplicada a aplicativos l{\'u}dicos de 
                         realidade aumenta: rotas para Pok{\'e}mon GO no bairro de 
                         Jaguaribe, munic{\'{\i}}pio de Jo{\~a}o Pessoa - PB",
            booktitle = "Anais...",
                 year = "2017",
               editor = "Gherardi, Douglas Francisco Marcolino and Arag{\~a}o, Luiz 
                         Eduardo Oliveira e Cruz de",
                pages = "5377--5383",
         organization = "Simp{\'o}sio Brasileiro de Sensoriamento Remoto, 18. (SBSR)",
            publisher = "Instituto Nacional de Pesquisas Espaciais (INPE)",
              address = "S{\~a}o Jos{\'e} dos Campos",
             abstract = "Nowadays electronic games that use augmented reality and 
                         geolocation are increasingly common, as in the case of 
                         Pok{\'e}mon GO latest game of Nintendo, which aims to capture 
                         Pok{\'e}mon walking in the real world. To start the hunt, the 
                         trainer has at his disposal 100 Pok{\'e}balls, which will be used 
                         throughout his journey, and in case the trainer does not buy more 
                         Pok{\'e}balls in the online store, it will be necessary to resort 
                         to Pok{\'e}Stop, or else the user will not have more chances to 
                         continue playing. Pok{\'e}Stops are stop points, distributed 
                         throughout the region where the trainer is located, where he can 
                         get Pok{\'e}balls, portions and other accessories that help him 
                         hunting. But just as it is necessary to move around to find the 
                         Pok{\'e}mon, it is necessary to move around to find the 
                         Pok{\'e}Stops. Therefore, the present paper aims to put into 
                         practice the use of geotechnologies, developing a Geographic 
                         Information System application to carry out network analysis, that 
                         is, analysis of interconnected segments, with the objective of 
                         verifying the best route or the shortest route to access the 
                         Pok{\'e}Stops. For the development of this GIS application, was 
                         used the software ArcMap 10.2, which allowed the manipulation of 
                         shapefiles of street axis, neighborhood boundary of 
                         Pok{\'e}Stops, all referring to the Jaguaribe neighborhood in the 
                         city of Jo{\~a}o Pessoa. Also, the Network Analyst extension was 
                         used, responsible for calculating the best routes. As results of 
                         the research were generated calculations of the best route path to 
                         the Pok{\'e}Stops.",
  conference-location = "Santos",
      conference-year = "28-31 maio 2017",
                 isbn = "978-85-17-00088-1",
                label = "59815",
             language = "pt",
         organisation = "Instituto Nacional de Pesquisas Espaciais (INPE)",
                  ibi = "8JMKD3MGP6W34M/3PSM4PL",
                  url = "http://urlib.net/ibi/8JMKD3MGP6W34M/3PSM4PL",
           targetfile = "59815.pdf",
                 type = "Mapeamento",
        urlaccessdate = "27 abr. 2024"
}


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